Guide to Techies 7.31
Yuriy SheremetToday we are expecting one of the strongest 4-ok in the current meta - this is the most modified hero in the new patch.
If earlier Techies was compared for players with mining Roshan, towers, now this hero is designed for team play, having an simply unimaginable arsenal of abilities and skills. After the update, he began to be picked much more often: at the moment, the hero is in 24th place in terms of frequency of picking a hero. What about winrate? As we can see on the 24th (the day the patch was released), his win rate dropped by as much as 5%. This decline is due to the desire of players to try out a new hero, but over time, the win rate has improved and even increased by 1% on the day of writing.
The hero itself is quite situational, since his skills are quite good against heroes that do not have an escape. Another feature is aghanim`s shard, which gives one of the strongest effects in the patch, considering that now the shard can be bought from the 15th minute. The effect of this ability cast is amazing: it increases the range of the ability by 300 and stuns the enemies hit for 1.75 seconds, which is critical for a position 4 initiator.
Consider its main advantages and disadvantages, the game on the line, recommended items for purchase.
Key Hero Changes in Patch 7.31
·Stasis Trap ability removed;
·Remote Mines ability removed;
· Base movement speed reduced from 320 to 300
· Base damage increased by 12;
· Base armor reduced by 2;
· Base attack speed increased from 90 to 100.
Consider the new abilities of our hero:
New 1st skill (Sticky Bomb): The hero throws a sticky bomb at the selected area with a radius of 250. If she lands near an enemy hero, she will stick to them and slow their movement by 25/35/45/55%. After 3 seconds, the bomb will explode, dealing 90/180/270/360 damage to all enemies within a 300 radius. Cast range: 1000. Mana cost: 100/115/130/145. Cooldown: 12/10/8/6 seconds
New 2nd skill (ReactiveTazer): The hero surrounds himself with a charge of electricity, increasing his movement speed by 15/20/25/30% for 6 seconds. If you attack a charged hero, then impotence will be applied to the offender for 3 seconds. When the charge ends, it explodes, inflicting Powerlessness on all enemies within a 400 radius. Mana cost: 60. Cooldown: 28/24/20/16 seconds.
In the current patch, the 3rd ability of the hero has been reworked:
Blast off!: The hero charges into the midst of enemies and explodes his ammo upon landing, dealing massive damage to enemies hit and preventing them from using abilities. The owner of the ability takes damage equal to a fraction of their current health from the explosion, but cannot die from it.
Cast Range: 1000 (With Aghanim's Shard 1300)
Stun Duration: 1.75 (With Aghanim's Shard)
Damage/Silence Radius: 400;
Damage to self from current health: 35%/30%/25%/20%;
Area Damage: 200/300/400/500 (Talent 400/500/600/700)
Jump duration: 0.75;
Silence Duration: 4/5/6/7;
The ability can no longer be used while under the effect of binding;
This ability can no longer kill yourself.
Ability 4 (Minefield Sign): Places a warning sign for 180 seconds advising enemies to tread carefully. You can not put more than one sign at the same time. Here are a few notes about this ability:
· This ability is present by default and cannot be learned or leveled up.
· The sign cannot be placed on the fountain.
· Only one sign can be on the map at a time.
· Placing a second one will instantly destroy the previous one (albeit with a visual delay).
· The tablet has no collision size and cannot block the passage of creatures.
· The tablet does not block camps of neutral creeps.
The ability becomes meaningful with Aghanim's scepter: The tablet protects traps, mines, and bombs from any invisibility-revealing effects. Radius: 125.
But for the same gold you can buy things with a big profit for the hero, but more on that later.
5th ability (Proximity Mines): sets an invisible mine. Its invisibility cannot be revealed, but it will become visible if the enemy enters the area of effect. The mine will explode if the enemy is 1 sec. be at a distance of 500 from it. The explosion reduces the magic resistance of enemies and deals damage based on proximity to the mine: at a distance of 150, full damage is achieved, and at the edge of the area of effect, it will be 50%. Deals 30% damage to buildings, allowing you to destroy enemy buildings faster.
Radius min: 500;
Maximum damage radius: 150;
Minimum damage radius: 500;
Max Damage: 400/575/750
Minimum damage: 50%;
Damage to buildings: 30%;
Time to activation: 1;
Operation delay: 1;
Number of charges: 3;
Cast Range: 400.
Useful Ultimate Ability Notes:
· Mines only explode if there is a creature in the area of effect that they can damage (spell immune enemies see the mines, but cannot attack them, nor do the mines themselves explode);
· Mines now apply a debuff for 5 seconds that reduces the magic resistance of all enemies in the blast radius by 10/15/20% (subsequent explosions refresh this effect).
Gameplay
Consider playing Techies at position 4, as it is optimal for this hero. On the lane you can get enough experience and gold for killing, and on the mid lane you can take a stronger hero.
Attack range, stickybomb damage and the subsequent jump is a real threat to opponents. We stand most often in a complex line, and our partner must have control, and where control is, there is the impossibility of avoiding the Techies jump.
At the beginning of the game, we buy a ward and put them in the jungle, having more visibility and room for maneuver, and getting gold and experience for killing opponents.
Having level 5, you can go to another lane and help our carry in the kills, while getting gold and experience yourself.
In the game itself, in the midlane, in the late game, it is recommended to carry a couple of observers and sentries with you and, after successful fights, place wards.
Mid lane stage:
Before the midlane and in the midlane, you need to be close to the team, hold the position until a successful jump and subsequently win them thanks to a good procast.
The procast itself assumes the following: to begin with, we press the 2nd skill, which increases our movement speed and some kind of protection from various and their debuffs, since it imposes powerlessness on the enemies attacking our hero. Next cast Blast Off! enemies and put Proximity Mines and a sticky bomb.
In addition to this, items such as Veil of Discord, Ethereal Blade are used until the very procast. This is an incredibly fast and damaging procast, making our hero one of the strongest nukers in the game.
In the late game, we support our teammates and participate in all fights: we have a huge amount of damage at any stage.
According to the game, in addition to team fights, we can also do solo kills. It takes a bit of skill to place two mines through Shift after Blast Off!, as they are only placed 350 apart.
Leveling abilities and talents:
Always maximize the new first ability - Sticky Bomb. 4-0-2-1 at level 7 in any game without exception. Sticky Bomb is:
· our main damage, because the cooldown at the last level is only 6 seconds;
· our main way of farming;
· scaring away creeps in the lane and knocking out resources from the enemy.
After it, download and download Blast Off! Yes, they can no longer be hurt, but we do not need it. This is another source of massive damage, the ability to quickly get into or out of a fight. With a shard, this is just an excellent setup for our ultimate.
Lastly, after the talent at level 10, we finish the second new ability - Reactive Tazer. We will most often use it in combination with Blast Off!
At the 6th, 12th, 18th levels, of course, we take the ultimate. Proximity Mines are now an ultimate, mines now have 3 charges and they also reduce magic resistance when they explode. A great addition to damaging abilities.
With talents, everything is as simple as with abilities - until the 20th level, we always take the same ones:
· Level 10: +20% Magic Resistance Great talent, 20% is a very big value, will help us in any game. But the most important thing here is that magic resistance reduces the self damage from Blast Off!, which we will use very often in the game.
· Level 15: +200 Blast Off Damage!
· 20th level: -15 sec. Recharge Blast Off!
On the 25th there is a slight variation. More often we take the talent “-0.8 sec. prior to being activated by Proximity Mines." Everything is clear here, the almost instantaneous explosion of mines is very cool. But if we confidently entered the late game, the game is dragging on, and we have a large network, then we can also consider the “+252 damage” talent. After all, our 700 attack range with Pike, for example, turns into 850, which is very good and will allow you to deal significant damage from your hand.
Items
Reliable in any situation will be the starting purchase: Tango, Clarity, 2 Circlets, and one mantle. After that, we buy more nulls and buy further arcana, since our offlaner can often lack mana, and so can we. Now Vail is the latest fashion. Even 11 days ago, Topson did not buy it at all, and now he takes it in every game. In 16 seconds of Veil's action, you always have time to throw 2 sticky bombs, give Blast Off! and put 2-3 mines from the ult, because Proximity Mines deal magic damage and reduce magic resistance. The coolest synergy with all the abilities of the hero.
Next, we collect Kaya - a key item in our build. She is incredibly good on her own and provides everything we need, so now Ethereal Blade is also being assembled from her. An item that increases the amount of our damage to insanity and elevates the character to the level of imba.
By the 15th minute, we should always have 1400 gold in our account, in every game without exception, in order to immediately spend it on the Shard. This may be after Kaya or already after the finished E-blade. The shard, though old, still greatly improves our third ability, giving it 300 cast range and a stun for 1.75 seconds.
After that, we take the Lens and then improve it into Octarine. Lens improves 3 of our 4 abilities, Veil and E-blade. And together with Shard, it allows you to use Blast Off! and Sticky Bomb from a screen distance. Octarine, on the other hand, will reduce the cooldown of all our abilities and items by 25% - you can’t imagine a better item!
After Oktarin, we get Travel as the most relevant latex boots.
Then you can already buy everything that suits the game: Hex, 5th Dagon, BKB, Arcane Blink or Shiva. And if we plan to take the +252 damage talent at level 25, then the item pool expands up to Daedalus and Rapier, but that's a slightly different story.
Counter picks
The strongest counter pick among supports and capable of harming our team is Rubick, who focuses us, because there can be nothing worse than mines or the same techy jump. From core-and-mid positions, counter-picks are heroes with escape or damage blocking, for example: Templar Assassin, Night Stalker, Batrider, Mars and others.
Against other heroes, Techies is strong, as he has control and damage with a sufficient level and available items, which plays a decisive role in a teamfight.
Bottom line: Techies in 4th position has the most value for the team by assisting and killing in the early game - he earns the advantage and dominance of the team on the map, thus ensuring farming for carries and successful teamfights for the team. Proper buildup of the abilities and talents of the hero makes our hero a first-class nuker and assassin. In this patch, this is definitely one of the strongest heroes for raising pts. Techies is great in the lane, thanks to stickybombs, a large attack range, which knocks out resources from opponents and drives him away from the lane. With 4-ke tech on 3-ke you should take heroes with control or slow - then you will not give farm to the enemy carry and win the lane.
Yuriy Sheremet – Expert in mobile gaming and esports among shooters and MOBA games.
At EGamersWorld, Yuriy, as in 2020 when he joined the portal, works with content, albeit with adjustments to his area of responsibility.