Tidehunter is the most popular offlaner of The International
Yuriy SheremetOne of the most popular offlaners is the classic Tidehunter, which always pops up on The International. The hero is universal, he can be taken on the first pick and it is difficult to close him on the lane and in the game.
Pros of the hero
- A versatile hero that fits into any pick
- Good initiator
- It's hard to get out of the line
- Due to the passive, Kraken Shell can easily farm the forest without losing health, including stacks of the ancients.
- Good strength gain per level and good initial armor.
Cons of the hero
- Has a large CD on the ultimate, during which enemies can crush your team
- Depends on starting artifacts and level.
- Poor mobility.
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Capabilities
Summons a stream of water, damaging enemies and reducing their movement speed and armor. The effect lasts for seconds. The skill deals good magic damage, and also reduces the enemy's movement speed by 40% at all levels. It also reduces the target's armor, and significantly.
With Aghanim's Scepter, Gush fires a large wave instead of a single target projectile. The wave always travels the entire distance.
Thickens the skin of the hero, blocking some of the physical damage. When the damage taken reaches a certain limit, the ability resets all negative effects. This effect does not stack with other physical damage blocking items.
The damage counter will reset if Tidehunter takes no damage from players for 6 seconds.
Dispelling triggers are indicated by a sound effect and water particles on the Tidehunter's skin.
The sweep of the mighty anchor deals damage to enemies around it equal to the hero's increased attack, and reduces the damage from their attacks.
Aghanim's Shard Decreases cooldown by 1 second. The ability affects buildings and deals 90 more damage.
Very often, it is this skill that is pumped in the first place, since it can be used very often and you can noticeably increase the farming speed in the forest.
Allows the Tidehunter to make instant attacks against all enemies in range, which can be affected by modifiers, with the exception of cleave. They have the True Strike effect and ignore disarms.
It shakes the ground and releases tentacles in all directions, dealing damage and stunning all enemies around it, making Thadheinter such a unique and sought-after hero. It is worth noting that the tentacles diverge from Tide at a speed of 775, that is, enemies that are far from you will receive damage a little later. Most importantly, it will learn how to use the ult correctly and in a timely manner, and then you will be one of the most important heroes during most battles.
Damage is dealt on landing, not on defeat.
Creatures hit are knocked up 350 points for a base 0.5 second stun.
Ability boost
Basically, for a comfortable play on the lane, we will pump the second and third abilities, but if we have a good support with whom you can make a kill, then we can take Gash earlier, and so we swing standardly and get high on the lane.
Items
Blink Dagger is the main artifact for initiation, with the purchase of which our game becomes more aggressive.
Refresher Orbis a fairly late artifact, but its appearance can completely change the course of the game and even make a coup. Two ultimates in the enemy's carry may leave him no chance.
If you decide to play a more team game. then daguerre should be taken after auras, as for example done by professionals.
Game plan
It is extremely important for a Tidehunter to get levels as soon as possible and at the same time have at least some opportunity to farm. All this can be done on the off lane. If the enemies play passively, for example, do little taps, then you will have the opportunity to constantly gain experience and even farm creeps a little when they come close in an allied tower. To farm creeps, you can use not only auto attack, but also the Anchor Smash skill. If there is only one opponent on the off lane against you, then you can even count on a very good farm. In any case, it will be extremely difficult for the enemy to kill you, and by reducing the damage from the Anchor Smash anchor, you can prevent the enemy from finishing off creeps and partially deprive him of his farm.
During team battles, Tidehunter can act as an initiator, that is, he can be the first to rush into the battle, or he can be a counter-initiator, that is, wait for the enemy to attack, choosing a good position. Both attack options depend on the current situation on the map. As a rule, in the first half of the game, Tidehunter is the first to attack.
If we were kicked out of the lane, then in the forest you can always find your own farm. The main thing in such a situation is to live up to the blink in order to be useful to the team.
In late, Tide does not lose its relevance, when enemies have less bkb, then our ultimate will be fatal for them.
The main thing is to learn how to correctly stand your line, and the rest will come with experience.
Yuriy Sheremet – Expert in mobile gaming and esports among shooters and MOBA games.
At EGamersWorld, Yuriy, as in 2020 when he joined the portal, works with content, albeit with adjustments to his area of responsibility.