Revolutionary gaming trends for 2021
Yuriy Sheremet6 Gaming Trends To Watch Now: Get Ready For A Revolution Every decade since the '70s has seen monumental changes in the video game space, but compared to what is to come in the next few years, everything will just been an incident so far. The advent of cell phones has changed the gambling landscape. Thanks to six new trends, we are on the verge of experiencing a total transformation of the gaming industry again.
Gambling - the line between fun and shopping is blurring
Not only are game manufacturers increasingly offering premium games and virtual objects that are sold for real money, but since brick-and-mortar retailers are under enormous pressure to lure customers back into stores, experts recommend fun, playful experiences to get shoppers back into shopping centers Curls. Some, like Japanese retailer PARCO, offer interactive game apps that reward shoppers with "coins" and discounts for visiting certain stores and for interacting in any way with the store and the app.
Others offer interesting AR and VR experiences, such as L'Oréal's VR promotion for the Diesel brand. Under the title "The Edge", it offered a VR experience for the Diesel brand with the aptly named "Only the Brave [Duft] for Men". Participants walked along the edge of a skyscraper that appeared 1,500 feet tall until they were close enough to reach through a "window" in the exhibit and grab a bottle of the perfume.
The rise of 5G
The apparently small, single-digit name change from 4G to 5G does not do justice to the cellular data possibilities that await us. What does this mean for the players? Mobile games have always been limited by latency, which is currently around 10 milliseconds with 4G technology. This may not seem like much to a layperson, but it is an eternity when it comes to competitive gaming.
With 5G, latency drops to less than 1 ms, which opens the door to new possibilities. We've already seen developers test the waters of cellular, cross-platform play with games like PUBG Mobile and Fortnite Mobile, but 5G will open the floodgates. There are also casinos without a license where gamblers can play with a clear conscience, without worrying about whether it is legal and where you can have a much better gaming experience with 5G.
The spread of AR and VR
Mobile gaming isn't the only gaming frontier that is changing. Augmented Reality (AR) and Virtual Reality (VR) games have grown by leaps and bounds since their inception and redefined the term "immersive gaming experience".
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In 2016 , Sony's PlayStation VR and Nintendo's popular AR mobile game Pokémon GO were launched. Both did not hit the market without kinks and flaws, but both provided insight into future technologies and revenue streams. In 2016, VR and AR achieved gross profits of 1.8 billion euros and 1 billion euros, respectively; in 2021 these numbers are expected to be 19 billion euros and 20.3 billion euros, respectively.
Live streaming
If you think watching other people play video games is boring, think again. Gambling has become mainstream entertainment as a spectator sport. Video streaming services have been in the making for 15 years and the coming together of social media, streaming sites and great competitive titles has resulted in esports and streaming expanding rapidly around the world.
While the player base has grown at an average annual rate of 10 percent since 2015, the viewer base has almost doubled! In 2017, esports had total sales of 655 million US euros. In 2021, that number will be closer to 1.6 billion euros.
Data analysis and insights could make games even better and more profitable
After all, games are increasingly becoming data-driven. For example, Survios used data to optimize the gaming experience. And it paid off: The Survios game Raw Data was the first VR-exclusive game to reach number one on Steam's top global sales list and the first VR game to make $ 1 million in a month.
Is there a reasonable percentage of players actually playing through the entire game, or is there a higher churn rate at certain levels? Where do players start from? From Steam warehouse or via Oculus? Do the players have something in hand? Are you reaching for something? Are you left or right handed? Do you use the Rift or HTC?
Which players invest a consistent amount of their time in the game?
Other game makers are interested in how they can be encouraged to purchase in-app applications like weapons and wards, something that can make a profit in a "freemium" business model. And the data is also at the heart of this effort. By using a CDP that gives a complete picture of each player and their preferences, game makers hope to find out what is likely to be the next trend to take the gaming world by storm.
Yuriy Sheremet – Expert in mobile gaming and esports among shooters and MOBA games.
At EGamersWorld, Yuriy, as in 2020 when he joined the portal, works with content, albeit with adjustments to his area of responsibility.